Friday 24 May 2013

Multiplying and final version 1 and 2

I started to play around with the idea of multiply blending track effect to increase the number of models on a page rather than using split screen.To start with I didn't like how it looked where they overlapped, but as the amount on the screen increases I think it actually has quite a nice effect.

 
I decided to use this as a bases for my final piece and so experimented with the amount of tracks and the amount of time between when each of them started. I also decided to have the first model go across the screen all the way through so that there was some variation in speed. 
At this point I also decided to re-edit the colour corrector (secondary) track fx because as the number of tracks increased the darker the part missed in the mask increased.

Version 1


 Towards the end there are quite a few times when the screen flashes black. This really is annoying and so was removed in version 2 (accept for the one I missed). I also speed up the later models because I felt that the difference between the first and them was too great.
Version 2 quarters




Wednesday 22 May 2013

Green Stop Motion 3 split screen


I decided to split the screen up because I was thinking about security cameras and because I wanted to add more movement. I quite like having the screen cut into quarters with the videos starting at different times.  I particularly like the in and out feel to it. However there isn't enough time difference between the top two clips, which takes away so of the randomness to it. It makes it obvious that they are the same clip starting at different times.
Although I felt that the top two being too similar was a problem I also thought that they worked quite well together and so I re-edited the video so it was just the top two.

Monday 20 May 2013

home print animation as a multiply layer

Just experimenting with having part of the home print animation over the green animation. On the right I've added vegas' TV simulator effect and the one of the left is without. Besides the one on the right being noticeably darker there isn't much obvious difference without full screening it and even then I doubt you'd be able to tell if they weren't next to each other.

Home Printer Animation

I used the series of images below to make this short animation. To an extent it reminds be of fast forwarding videos, which makes the black blob rather creepy because in this "fast forwarded" time it never moves.
This series was made using an old printer and following a process of printing the image, scanning it and then printing the scan so that the quality degraded each time.

Sunday 19 May 2013

Green stop motion full

The full version after basic editing.
I went a bit overboard with lightening the background, which resulted in the parts of the background that weren't included in the mask looking particularly speckly. This is most noticeable around the shadows under the model. I think I can add key points and edit the mask to each to fix this but I haven't tested this out yet.
I also think that the time between each model being on screen would be better if it was longer.


Saturday 18 May 2013

Green Stopmotion

 These mini models were based on the idea of degeneration and the previous series of images. Although instead of the quality becoming worse, they're becoming more complex. Sort of like evolution. I wanted to have them change into the next one on screen, however even if I knew how to do this I doubt I would have time. So instead I decided to make them walk on and off in a series, preferably one moving left right and then next right lest, so it was like it was changing off screen. However because of how they were made I had to film them all walking the same way.

None edited
Only the image size was changed between taking the photos and making the stop motion.

After editing in Sony Vegas
- levels
- colour corrector (secondary)
- flipped horizontally

 
After managing to remove the yellow tinge from the background I did manage to get the background to look more even than this. But it looked kind of odd because of the colours on the model flickering so I changed the settings to allow some of the dark patches to appear in the background. These were issues to do with the lighting and camera and I would probably have to edit each frame individually to fix it.


Wednesday 15 May 2013

Degeneration image sequences

These are screen shots from the copy of copy videos showing the reduction in quality after each copy. So the top image is from the first copy, the second from the second copy and so on.
The first one uses roughly the same frame each time.
This one starts from the beginning with each being about two seconds after the previous.
The top one does a better job at showing the changes in quality and also the changes in colour. And although I prefer this one, you don't get the sense of movement that can be seen in the second one.

Tuesday 14 May 2013

Recording between stop motion frames 2

I finally found a screen capture that would record windows moviemaker so I was able to make a recording of it playing in the preview screen. However somewhere between recording it using bandicam and cropping it in sony vegas the file/video became corrupted. This resulted in added noise and image tearing. This doesn't bother me too much as it fits well with the idea of things deteriorating over time.


Monday 13 May 2013

Inverted interactions and degeneration

This is just the interactions animation but after the colours had been inverted. I think I prefer it to the original because the colours aren't quite as in your face and bright. This could also be partly due to having a white background compared to a black.


I started to make a second version by editing together multiple copies that showed a reduction in quality. This was done by using screen capture software to record the video playing and then this being repeated.
After starting to edit it together, I felt that it wasn't working how I wanted it to and so stopped after the 3rd copy. If I think of another way to do it I might try again, but since part of the problem was because of the messed up aspect ratio and it's a pain to fix I doubt I'll have a chance.

Saturday 11 May 2013

Infinite perspective room

Just using a simple infinite perspective to see if it would look like a 3D space when panning sideways.


 

I also added people moving to their desks. I'm not sure if I like it, it's a bit of an odd mixture of stillness and movement.

Tuesday 7 May 2013

"Bad" inbetweens

These drawn animations use drawings from the 1st week where I was looking at the idea of bad inbetweening. In this case drawing the line exactly half way between the lines of the frame either side rather than thinking of them in terms of movement.

These pages from The animator's survival kit by Richard Williams explaining this.


I thought that anything more complicated than the face would be too difficult to try to animate like this so started to think of similar ways that would be easier. For this I ended up merging them through a straight line and also thought of the fact it could be used to merge one object into another.

Merging two faces through a straight line.

Because these were both drawn quite roughly, it's not particularly clear, but you can just make out the slifing effect that it results in.

Monday 6 May 2013

Interaction

After thinking about the lack of interaction at train stations, I started to think about the effects of interaction. In particular how the more we interact with people, the more we learn about them. I tried to represent this through changing colours and the amount of chaos, although for the changing in chaos to show I probably should have started with the movement being slower.

While thinking about how I was going to make this I had expected it to look more virus like. I'm not sure why it doesn't, it might be the colours used or it may just be that it was never going to.

Thursday 2 May 2013

Stop Motion Train Platform

Based loosely on the idea of how train stations fill up with people waiting for the train and the lack of interaction.
The clip is repeated 4 times with different amounts of tweening

  1. Original 3 tween "frames" between each of the frames that are a lot shorter
  2. Same with faster tweens
  3. Constant frame rate
  4. No tweening

Stop motions using tape

Some work from last week.

stopmotion 1
I like how using stop motion results in inanimate objects appearing to look alive by giving them a sense of movement. After making this I also started thinking about how stop motion is like speeding up a video by manually removing the unwanted frames. Because of this I decided to film the time in between each of the stop motion frames. Below is the stopmotion that resulted from this and below that is the recording of the time between x4. I felt that I had to speed it up by that amount so that it was really obvious that it had been sped up, which was important because it's meant to measure the time between each frame. Maybe I should have added a clock?
stop motion 2
Time between each frame x4