Showing posts with label Out of the box Toy. Show all posts
Showing posts with label Out of the box Toy. Show all posts

Friday, 10 January 2014

Final renders for digital systems project


The final racing car render


It's kind of weird knowing that this units finished now, I learnt a hell of a lot from it. I am pretty annoyed at myself though, because I seriously fell behind over the Christmas holidays so finishing everything for the deadline was one serious rush. Luckily my tron bike, toy car and shark were pretty much finish and so didn't really suffer for it. I'm somewhat ashamed of how unfinished and bare my table loos though.

Anyway here are my other renders for this project. 





Monday, 30 December 2013

Toy Car progress


I've mostly finished modelling, I just need to model the tape and a few other details such as the head lights. But I'm going to wait until I've finished texturing the main body of the car. There's not real reason for this other than the face that I don't need to model the tape first. I suppose it gave me a break from uving, which is nice.
Mesh
 Mesh with UVs

Monday, 23 December 2013

Racing Car base mesh

I got the base mesh finished for the racing car (and most of the wheel)  after my second attempt. The shape of the front headlights is still pretty rubbish, but I’m not going to worry too much about that right now since I’m more concerned about how I’m going to reduce the density of the mesh along that edge. Cutting the mesh into sections may be a solution, but I think I’ll try and finds some models of similar cars that show the wire frame first to see if that gives me any ideas.

Saturday, 21 December 2013

Out of the Box Toy - Racing Car


After placing front top and side images into maya I started modelling using curves that followed the main shape of the body like we were taught for the tron bike. This was a little tricky because the part with the lights sticks up above the main bonnet, which meant that I had to guess the shape of it to an extent. 
 

After lofting them into a polygon, I started to extrude around the bottom of the side. Then extruded inwards and up between the two wheel to model most of the side.


I then started to fill in the gaps between the top and the side. I had a bit of a problem getting them to join up neatly but I'm not too bothered as I intended to use this as a base mesh like I made for the shark.

I knew my reference pictures weren't quite straight and so I was already compensating for that while modelling. However I hadn't realised that the scale and alignment was quite as far out as it is until I started working on the front lights.



So I'm going to retake the images and make sure that I line them up properly this time. I'm also also going to try tracing the images so that I have actual lines to work from because I was finding it quite difficult to see the shape of the car once there's polygons in front of it. Then I'll see if I have to restart the model or not.