After placing front top and side
images into maya I started modelling using curves that followed the
main shape of the body like we were taught for the tron bike. This
was a little tricky because the part with the lights sticks up above
the main bonnet, which meant that I had to guess the shape of it to
an extent.
After lofting them into a
polygon, I started to extrude around the bottom of the side. Then
extruded inwards and up between the two wheel to model most of the
side.
I then started to fill in the
gaps between the top and the side. I had a bit of a problem getting
them to join up neatly but I'm not too bothered as I intended to use
this as a base mesh like I made for the shark.
I knew my reference pictures
weren't quite straight and so I was already compensating for that
while modelling. However I hadn't realised that the scale and
alignment was quite as far out as it is until I started working on
the front lights.
So I'm going to retake the
images and make sure that I line them up properly this time. I'm also
also going to try tracing the images so that I have actual lines to
work from because I was finding it quite difficult to see the shape
of the car once there's polygons in front of it. Then I'll see if I
have to restart the model or not.
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