Monday, 11 November 2013

Work from earlier digital systems lessons part 1 - The Table

 Modelling a table was really just to introduce us to the basics of Maya.

Notes from class
Create cube
Snap the pivot point to one of the top corners of the cube.
-Press insert
-move while holding v
-Press insert again
Snap pivot with the corner of the desk.
Scale leg till level with grid
Duplicate (ctrl+D) and move each leg to other corners
Change rotations to match

Edge loops are needed to retain sharp edges when objects are smoothed
Edit Mesh > insert edge loop tool


Curve Tool
create > CV curve tool
plot points on a 2D plane around the centre line
Select surface in the drop down menu
surfaces > revolve (the little square for the options)
-check axis being used
-Output geometry as polygon
-quads
-control points
Check for non-quads

Table after first week
For a first try I was fairly happy with this, however the table legs and scale really needs to be addressed and they really just don't work.

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