I haven’t added any progress updates in a while,
which I’ll probably add tomorrow since I ended up spending this evening
working out how to make pipes rather than spending time on my logbook.
I wanted to add some pipes to my podracer and trying
to make them by extruding a polygon cylinder doesn’t seem to work very
well. Seeing as I’m not in a class I decided to google different way of
making them.
A lot said to make a curve and then extrude a nurb
circle around it. This did work, however I couldn’t get the corners to
look right. I think this is to do with my lack of knowledge of how the
different curve tools work. I made the curve using the cv curve tool
that we used for the tron bike and when extruding used snap to control
points. I think the problem was that the curve points don’t lie on the
actual curve and there isn’t enough of them.
Method 2
Using Bend deformers
create a cylinder and increase the hight divisions in the channel editor.
Go to the animation menu
create deformers > non liner > bend
adjust curvature in channel editor
this makes the bend in the pipe so extrude the edges for the straight parts.
edit
you can increase the number of control points on a
curve by going edit curve > rebuild curve. However I found that it
had to be increased to about 45 before the corners looked nice, but the
extra edge loops on the straight parts can just be deleted afterwards.
I found using the bend deformer easier and quicker to
get looking right, however I expect that the cv curve method would be
quicker if you were planning to make a longer pipe with lots of corners.
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